1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 06:37:43 +00:00

Userland: Add GUI::Window::add_menu() and use it everywhere

Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
This commit is contained in:
Andreas Kling 2021-07-21 21:21:03 +02:00
parent a4fdb7f029
commit 687a12d7fb
58 changed files with 187 additions and 311 deletions

View file

@ -171,8 +171,7 @@ int main(int argc, char** argv)
three_card_draw_action->set_status_tip("Draw three cards at a time");
draw_setting_actions.add_action(three_card_draw_action);
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup(mode);
@ -189,12 +188,11 @@ int main(int argc, char** argv)
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = menubar->add_menu("&Help");
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));
window->set_resizable(false);
window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height());
window->set_menubar(move(menubar));
window->set_icon(app_icon.bitmap_for_size(16));
window->show();