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Userland: Add GUI::Window::add_menu() and use it everywhere

Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
This commit is contained in:
Andreas Kling 2021-07-21 21:21:03 +02:00
parent a4fdb7f029
commit 687a12d7fb
58 changed files with 187 additions and 311 deletions

View file

@ -163,9 +163,7 @@ int main(int argc, char** argv)
two_suit_action->set_checked(mode == Spider::Mode::TwoSuit);
suit_actions.add_action(two_suit_action);
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup(mode);
}));
@ -175,12 +173,11 @@ int main(int argc, char** argv)
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = menubar->add_menu("&Help");
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Spider", app_icon, window));
window->set_resizable(false);
window->resize(Spider::Game::width, Spider::Game::height + statusbar.max_height());
window->set_menubar(move(menubar));
window->set_icon(app_icon.bitmap_for_size(16));
window->show();