From 688adba1a88f028f19de7274794fa29a8f653615 Mon Sep 17 00:00:00 2001 From: Jelle Raaijmakers Date: Fri, 24 Dec 2021 14:45:32 +0100 Subject: [PATCH] LibGL: Uncrash `glMaterialf` on invalid input We should handle this in the context. --- Userland/Libraries/LibGL/GLLights.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/Userland/Libraries/LibGL/GLLights.cpp b/Userland/Libraries/LibGL/GLLights.cpp index 156e5d90b3..436cd1e6fe 100644 --- a/Userland/Libraries/LibGL/GLLights.cpp +++ b/Userland/Libraries/LibGL/GLLights.cpp @@ -41,7 +41,6 @@ void glLightModelfv(GLenum pname, GLfloat const* params) void glMaterialf(GLenum face, GLenum pname, GLfloat param) { - VERIFY(face == GL_SHININESS); g_gl_context->gl_materialv(face, pname, ¶m); }