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LibGL: Implement glGetMaterial
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5 changed files with 76 additions and 0 deletions
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@ -151,6 +151,7 @@ public:
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virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) override;
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virtual void gl_color_material(GLenum face, GLenum mode) override;
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virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) override;
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virtual void gl_get_material(GLenum face, GLenum pname, void* params, GLenum type) override;
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virtual void present() override;
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private:
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@ -184,6 +185,8 @@ private:
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void get_floating_point(GLenum pname, T* params);
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template<typename T>
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void get_light_param(GLenum light, GLenum pname, T* params);
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template<typename T>
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void get_material_param(Face face, GLenum pname, T* params);
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void invoke_list(size_t list_index);
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[[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
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