mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 03:37:43 +00:00
LibGL: Implement glGetMaterial
This commit is contained in:
parent
f5cde1b6fb
commit
68e50759b4
5 changed files with 76 additions and 0 deletions
|
@ -588,6 +588,8 @@ GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
|
||||||
GLAPI void glGetIntegerv(GLenum pname, GLint* data);
|
GLAPI void glGetIntegerv(GLenum pname, GLint* data);
|
||||||
GLAPI void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
|
GLAPI void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
|
||||||
GLAPI void glGetLightiv(GLenum light, GLenum pname, GLint* params);
|
GLAPI void glGetLightiv(GLenum light, GLenum pname, GLint* params);
|
||||||
|
GLAPI void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
|
||||||
|
GLAPI void glGetMaterialiv(GLenum face, GLenum pname, GLint* params);
|
||||||
GLAPI void glDepthMask(GLboolean flag);
|
GLAPI void glDepthMask(GLboolean flag);
|
||||||
GLAPI void glEnableClientState(GLenum cap);
|
GLAPI void glEnableClientState(GLenum cap);
|
||||||
GLAPI void glDisableClientState(GLenum cap);
|
GLAPI void glDisableClientState(GLenum cap);
|
||||||
|
|
|
@ -120,6 +120,7 @@ public:
|
||||||
virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) = 0;
|
virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) = 0;
|
||||||
virtual void gl_color_material(GLenum face, GLenum mode) = 0;
|
virtual void gl_color_material(GLenum face, GLenum mode) = 0;
|
||||||
virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) = 0;
|
virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) = 0;
|
||||||
|
virtual void gl_get_material(GLenum face, GLenum pname, void* params, GLenum type) = 0;
|
||||||
virtual void present() = 0;
|
virtual void present() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -72,3 +72,13 @@ void glGetLightiv(GLenum light, GLenum pname, GLint* params)
|
||||||
{
|
{
|
||||||
g_gl_context->gl_get_light(light, pname, params, GL_INT);
|
g_gl_context->gl_get_light(light, pname, params, GL_INT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
|
||||||
|
{
|
||||||
|
g_gl_context->gl_get_material(face, pname, params, GL_FLOAT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void glGetMaterialiv(GLenum face, GLenum pname, GLint* params)
|
||||||
|
{
|
||||||
|
g_gl_context->gl_get_material(face, pname, params, GL_INT);
|
||||||
|
}
|
||||||
|
|
|
@ -3577,4 +3577,64 @@ void SoftwareGLContext::get_light_param(GLenum light, GLenum pname, T* params)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoftwareGLContext::gl_get_material(GLenum face, GLenum pname, void* params, GLenum type)
|
||||||
|
{
|
||||||
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_material, face, pname, params, type);
|
||||||
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||||
|
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION), GL_INVALID_ENUM);
|
||||||
|
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK), GL_INVALID_ENUM);
|
||||||
|
|
||||||
|
Face material_face = Front;
|
||||||
|
switch (face) {
|
||||||
|
case GL_FRONT:
|
||||||
|
material_face = Front;
|
||||||
|
break;
|
||||||
|
case GL_BACK:
|
||||||
|
material_face = Back;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type == GL_FLOAT)
|
||||||
|
get_material_param<GLfloat>(material_face, pname, static_cast<GLfloat*>(params));
|
||||||
|
else if (type == GL_INT)
|
||||||
|
get_material_param<GLint>(material_face, pname, static_cast<GLint*>(params));
|
||||||
|
else
|
||||||
|
VERIFY_NOT_REACHED();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void SoftwareGLContext::get_material_param(Face face, GLenum pname, T* params)
|
||||||
|
{
|
||||||
|
auto const& material = m_material_states[face];
|
||||||
|
switch (pname) {
|
||||||
|
case GL_AMBIENT:
|
||||||
|
params[0] = static_cast<T>(material.ambient.x());
|
||||||
|
params[1] = static_cast<T>(material.ambient.y());
|
||||||
|
params[2] = static_cast<T>(material.ambient.z());
|
||||||
|
params[3] = static_cast<T>(material.ambient.w());
|
||||||
|
break;
|
||||||
|
case GL_DIFFUSE:
|
||||||
|
params[0] = static_cast<T>(material.diffuse.x());
|
||||||
|
params[1] = static_cast<T>(material.diffuse.y());
|
||||||
|
params[2] = static_cast<T>(material.diffuse.z());
|
||||||
|
params[3] = static_cast<T>(material.diffuse.w());
|
||||||
|
break;
|
||||||
|
case GL_SPECULAR:
|
||||||
|
params[0] = static_cast<T>(material.specular.x());
|
||||||
|
params[1] = static_cast<T>(material.specular.y());
|
||||||
|
params[2] = static_cast<T>(material.specular.z());
|
||||||
|
params[3] = static_cast<T>(material.specular.w());
|
||||||
|
break;
|
||||||
|
case GL_EMISSION:
|
||||||
|
params[0] = static_cast<T>(material.emissive.x());
|
||||||
|
params[1] = static_cast<T>(material.emissive.y());
|
||||||
|
params[2] = static_cast<T>(material.emissive.z());
|
||||||
|
params[3] = static_cast<T>(material.emissive.w());
|
||||||
|
break;
|
||||||
|
case GL_SHININESS:
|
||||||
|
*params = material.shininess;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -151,6 +151,7 @@ public:
|
||||||
virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) override;
|
virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) override;
|
||||||
virtual void gl_color_material(GLenum face, GLenum mode) override;
|
virtual void gl_color_material(GLenum face, GLenum mode) override;
|
||||||
virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) override;
|
virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) override;
|
||||||
|
virtual void gl_get_material(GLenum face, GLenum pname, void* params, GLenum type) override;
|
||||||
virtual void present() override;
|
virtual void present() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -184,6 +185,8 @@ private:
|
||||||
void get_floating_point(GLenum pname, T* params);
|
void get_floating_point(GLenum pname, T* params);
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void get_light_param(GLenum light, GLenum pname, T* params);
|
void get_light_param(GLenum light, GLenum pname, T* params);
|
||||||
|
template<typename T>
|
||||||
|
void get_material_param(Face face, GLenum pname, T* params);
|
||||||
|
|
||||||
void invoke_list(size_t list_index);
|
void invoke_list(size_t list_index);
|
||||||
[[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
|
[[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue