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LibGL: Implement glGetMaterial
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commit
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5 changed files with 76 additions and 0 deletions
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@ -588,6 +588,8 @@ GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
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GLAPI void glGetIntegerv(GLenum pname, GLint* data);
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GLAPI void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
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GLAPI void glGetLightiv(GLenum light, GLenum pname, GLint* params);
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GLAPI void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
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GLAPI void glGetMaterialiv(GLenum face, GLenum pname, GLint* params);
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GLAPI void glDepthMask(GLboolean flag);
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GLAPI void glEnableClientState(GLenum cap);
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GLAPI void glDisableClientState(GLenum cap);
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@ -120,6 +120,7 @@ public:
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virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) = 0;
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virtual void gl_color_material(GLenum face, GLenum mode) = 0;
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virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) = 0;
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virtual void gl_get_material(GLenum face, GLenum pname, void* params, GLenum type) = 0;
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virtual void present() = 0;
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};
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@ -72,3 +72,13 @@ void glGetLightiv(GLenum light, GLenum pname, GLint* params)
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{
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g_gl_context->gl_get_light(light, pname, params, GL_INT);
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}
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void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
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{
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g_gl_context->gl_get_material(face, pname, params, GL_FLOAT);
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}
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void glGetMaterialiv(GLenum face, GLenum pname, GLint* params)
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{
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g_gl_context->gl_get_material(face, pname, params, GL_INT);
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}
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@ -3577,4 +3577,64 @@ void SoftwareGLContext::get_light_param(GLenum light, GLenum pname, T* params)
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}
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}
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void SoftwareGLContext::gl_get_material(GLenum face, GLenum pname, void* params, GLenum type)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_material, face, pname, params, type);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION), GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK), GL_INVALID_ENUM);
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Face material_face = Front;
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switch (face) {
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case GL_FRONT:
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material_face = Front;
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break;
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case GL_BACK:
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material_face = Back;
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break;
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}
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if (type == GL_FLOAT)
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get_material_param<GLfloat>(material_face, pname, static_cast<GLfloat*>(params));
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else if (type == GL_INT)
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get_material_param<GLint>(material_face, pname, static_cast<GLint*>(params));
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else
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VERIFY_NOT_REACHED();
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}
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template<typename T>
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void SoftwareGLContext::get_material_param(Face face, GLenum pname, T* params)
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{
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auto const& material = m_material_states[face];
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switch (pname) {
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case GL_AMBIENT:
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params[0] = static_cast<T>(material.ambient.x());
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params[1] = static_cast<T>(material.ambient.y());
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params[2] = static_cast<T>(material.ambient.z());
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params[3] = static_cast<T>(material.ambient.w());
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break;
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case GL_DIFFUSE:
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params[0] = static_cast<T>(material.diffuse.x());
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params[1] = static_cast<T>(material.diffuse.y());
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params[2] = static_cast<T>(material.diffuse.z());
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params[3] = static_cast<T>(material.diffuse.w());
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break;
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case GL_SPECULAR:
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params[0] = static_cast<T>(material.specular.x());
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params[1] = static_cast<T>(material.specular.y());
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params[2] = static_cast<T>(material.specular.z());
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params[3] = static_cast<T>(material.specular.w());
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break;
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case GL_EMISSION:
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params[0] = static_cast<T>(material.emissive.x());
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params[1] = static_cast<T>(material.emissive.y());
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params[2] = static_cast<T>(material.emissive.z());
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params[3] = static_cast<T>(material.emissive.w());
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break;
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case GL_SHININESS:
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*params = material.shininess;
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break;
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}
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}
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}
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@ -151,6 +151,7 @@ public:
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virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) override;
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virtual void gl_color_material(GLenum face, GLenum mode) override;
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virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) override;
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virtual void gl_get_material(GLenum face, GLenum pname, void* params, GLenum type) override;
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virtual void present() override;
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private:
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@ -184,6 +185,8 @@ private:
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void get_floating_point(GLenum pname, T* params);
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template<typename T>
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void get_light_param(GLenum light, GLenum pname, T* params);
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template<typename T>
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void get_material_param(Face face, GLenum pname, T* params);
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void invoke_list(size_t list_index);
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[[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
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