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Games: Added level select and aditional level to Breakout (#4302)
Added a level select menu which is shown when the game start where either of the 2 available levels may be selected.
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5 changed files with 171 additions and 16 deletions
82
Games/Breakout/LevelSelectDialog.cpp
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82
Games/Breakout/LevelSelectDialog.cpp
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "LevelSelectDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/ListView.h>
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namespace Breakout {
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LevelSelectDialog::LevelSelectDialog(Window* parent_window)
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: Dialog(parent_window)
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{
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set_rect(0, 0, 300, 250);
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set_title("Level Select");
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build();
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}
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LevelSelectDialog::~LevelSelectDialog()
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{
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}
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int LevelSelectDialog::show(int& board_number, Window* parent_window)
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{
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auto box = LevelSelectDialog::construct(parent_window);
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box->set_resizable(false);
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if (parent_window)
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box->set_icon(parent_window->icon());
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auto result = box->exec();
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board_number = box->level();
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return result;
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}
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void LevelSelectDialog::build()
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{
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins({ 4, 4, 4, 4 });
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main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
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auto& level_list = main_widget.add<GUI::Widget>();
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auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
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scroll_layout.set_spacing(4);
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level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
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m_level = -1;
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done(Dialog::ExecOK);
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};
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level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
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m_level = 0;
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done(Dialog::ExecOK);
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};
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}
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}
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