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WindowServer: Remove Screen::init()
This function only did one thing: call Screen::set_resolution(). We always call that function when opening the underlying device anyway, so this was completely redundant. This makes the first screen compose happen ~60ms earlier on my machine.
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2 changed files with 0 additions and 6 deletions
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@ -264,11 +264,6 @@ void Screen::scale_factor_changed()
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constrain_pending_flush_rects();
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}
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void Screen::init()
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{
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set_resolution(true);
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}
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Screen& Screen::closest_to_rect(const Gfx::IntRect& rect)
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{
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Screen* best_screen = nullptr;
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