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AudioServer: Let ASMixer notify ASClientConnection about finished buffers.
Instead of posting a message directly from ASMixer, notify the client via ASClientConnection::did_finish_playing_buffer().
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parent
dbebf10131
commit
6a0319697c
3 changed files with 17 additions and 13 deletions
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@ -1,17 +1,17 @@
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#include "ASClientConnection.h"
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#include "ASMixer.h"
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#include <LibCore/CEventLoop.h>
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#include <LibAudio/ASAPI.h>
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#include <LibAudio/ABuffer.h>
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#include <LibAudio/ASAPI.h>
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#include <LibCore/CEventLoop.h>
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#include <SharedBuffer.h>
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#include <errno.h>
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#include <unistd.h>
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#include <sys/uio.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/uio.h>
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#include <unistd.h>
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ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer)
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: Connection(client_socket, client_id)
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@ -63,3 +63,10 @@ bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, cons
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return true;
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}
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void ASClientConnection::did_finish_playing_buffer(Badge<ASMixer>, int buffer_id)
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{
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ASAPI_ServerMessage reply;
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reply.type = ASAPI_ServerMessage::Type::FinishedPlayingBuffer;
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reply.playing_buffer.buffer_id = buffer_id;
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post_message(reply);
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}
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