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AudioServer: Let ASMixer notify ASClientConnection about finished buffers.

Instead of posting a message directly from ASMixer, notify the client via
ASClientConnection::did_finish_playing_buffer().
This commit is contained in:
Andreas Kling 2019-07-27 21:15:33 +02:00
parent dbebf10131
commit 6a0319697c
3 changed files with 17 additions and 13 deletions

View file

@ -1,17 +1,17 @@
#include "ASClientConnection.h" #include "ASClientConnection.h"
#include "ASMixer.h" #include "ASMixer.h"
#include <LibCore/CEventLoop.h>
#include <LibAudio/ASAPI.h>
#include <LibAudio/ABuffer.h> #include <LibAudio/ABuffer.h>
#include <LibAudio/ASAPI.h>
#include <LibCore/CEventLoop.h>
#include <SharedBuffer.h> #include <SharedBuffer.h>
#include <errno.h> #include <errno.h>
#include <unistd.h>
#include <sys/uio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h> #include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <unistd.h>
ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer) ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer)
: Connection(client_socket, client_id) : Connection(client_socket, client_id)
@ -63,3 +63,10 @@ bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, cons
return true; return true;
} }
void ASClientConnection::did_finish_playing_buffer(Badge<ASMixer>, int buffer_id)
{
ASAPI_ServerMessage reply;
reply.type = ASAPI_ServerMessage::Type::FinishedPlayingBuffer;
reply.playing_buffer.buffer_id = buffer_id;
post_message(reply);
}

View file

@ -13,6 +13,8 @@ public:
void send_greeting() override; void send_greeting() override;
bool handle_message(const ASAPI_ClientMessage&, const ByteBuffer&& = {}) override; bool handle_message(const ASAPI_ClientMessage&, const ByteBuffer&& = {}) override;
void did_finish_playing_buffer(Badge<ASMixer>, int buffer_id);
private: private:
ASMixer& m_mixer; ASMixer& m_mixer;
}; };

View file

@ -1,7 +1,6 @@
#include <AK/BufferStream.h> #include <AK/BufferStream.h>
#include <AudioServer/ASClientConnection.h> #include <AudioServer/ASClientConnection.h>
#include <AudioServer/ASMixer.h> #include <AudioServer/ASMixer.h>
#include <LibAudio/ASAPI.h>
#include <LibCore/CThread.h> #include <LibCore/CThread.h>
#include <limits> #include <limits>
@ -78,12 +77,8 @@ void ASMixer::mix()
// clear it later // clear it later
if (buffer.pos == sample_count) { if (buffer.pos == sample_count) {
if (buffer.m_client) { if (buffer.m_client)
ASAPI_ServerMessage reply; buffer.m_client->did_finish_playing_buffer({}, buffer.buffer->shared_buffer_id());
reply.type = ASAPI_ServerMessage::Type::FinishedPlayingBuffer;
reply.playing_buffer.buffer_id = buffer.buffer->shared_buffer_id();
buffer.m_client->post_message(reply);
}
buffer.done = true; buffer.done = true;
} }
} }