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LibWeb: Remove unecessary dependence on Window from UIEvents classes
These classes only needed Window to get at its realm. Pass a realm directly to construct UIEvents classes.
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d0efc7734a
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6a10352712
10 changed files with 70 additions and 57 deletions
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@ -272,7 +272,7 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
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// with related blur target as the related target.
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if (blur_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto blur_event = UIEvents::FocusEvent::create(blur_event_target->global_object(), HTML::EventNames::blur);
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auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
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blur_event->set_related_target(related_blur_target);
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blur_event_target->dispatch_event(*blur_event);
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}
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@ -315,7 +315,7 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
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// with related focus target as the related target.
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if (focus_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto focus_event = UIEvents::FocusEvent::create(focus_event_target->global_object(), HTML::EventNames::focus);
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auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
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focus_event->set_related_target(related_focus_target);
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focus_event_target->dispatch_event(*focus_event);
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}
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@ -436,7 +436,7 @@ bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Ele
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// 1. Let event be the result of creating an event using PointerEvent.
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// 2. Initialize event's type attribute to e.
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// FIXME: Actually create a PointerEvent!
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auto event = UIEvents::MouseEvent::create(window(), type);
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auto event = UIEvents::MouseEvent::create(realm(), type);
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// 3. Initialize event's bubbles and cancelable attributes to true.
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event->set_bubbles(true);
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