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LibWeb: Remove unecessary dependence on Window from UIEvents classes
These classes only needed Window to get at its realm. Pass a realm directly to construct UIEvents classes.
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10 changed files with 70 additions and 57 deletions
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@ -28,12 +28,11 @@ class KeyboardEvent final : public UIEvent {
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WEB_PLATFORM_OBJECT(KeyboardEvent, UIEvent);
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public:
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static KeyboardEvent* create(HTML::Window&, FlyString const& event_name, KeyboardEventInit const& event_init = {});
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static KeyboardEvent* create_with_global_object(HTML::Window&, FlyString const& event_name, KeyboardEventInit const& event_init);
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static KeyboardEvent* create(JS::Realm&, FlyString const& event_name, KeyboardEventInit const& event_init = {});
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static KeyboardEvent* construct_impl(JS::Realm&, FlyString const& event_name, KeyboardEventInit const& event_init);
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static KeyboardEvent* create_from_platform_event(JS::Realm&, FlyString const& event_name, KeyCode, unsigned modifiers, u32 code_point);
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static KeyboardEvent* create_from_platform_event(HTML::Window&, FlyString const& event_name, KeyCode, unsigned modifiers, u32 code_point);
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KeyboardEvent(HTML::Window&, FlyString const& event_name, KeyboardEventInit const& event_init);
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virtual ~KeyboardEvent() override;
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u32 key_code() const { return m_key_code; }
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@ -56,6 +55,8 @@ public:
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virtual u32 which() const override { return m_key_code; }
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private:
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KeyboardEvent(JS::Realm&, FlyString const& event_name, KeyboardEventInit const& event_init);
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String m_key;
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String m_code;
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u32 m_location { 0 };
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