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LibWeb: Remove unecessary dependence on Window from UIEvents classes
These classes only needed Window to get at its realm. Pass a realm directly to construct UIEvents classes.
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commit
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10 changed files with 70 additions and 57 deletions
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@ -25,11 +25,10 @@ class MouseEvent final : public UIEvent {
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WEB_PLATFORM_OBJECT(MouseEvent, UIEvent);
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public:
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static MouseEvent* create(HTML::Window&, FlyString const& event_name, MouseEventInit const& event_init = {});
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static MouseEvent* create(JS::Realm&, FlyString const& event_name, MouseEventInit const& event_init = {});
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static MouseEvent* create_from_platform_event(JS::Realm&, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button = 1);
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static MouseEvent* create_from_platform_event(HTML::Window&, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button = 1);
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MouseEvent(HTML::Window&, FlyString const& event_name, MouseEventInit const& event_init);
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virtual ~MouseEvent() override;
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double offset_x() const { return m_offset_x; }
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@ -46,6 +45,8 @@ public:
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virtual u32 which() const override { return m_button + 1; }
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private:
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MouseEvent(JS::Realm&, FlyString const& event_name, MouseEventInit const& event_init);
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void set_event_characteristics();
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double m_offset_x { 0 };
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