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LibWeb: Remove unecessary dependence on Window from UIEvents classes

These classes only needed Window to get at its realm. Pass a realm
directly to construct UIEvents classes.
This commit is contained in:
Andrew Kaster 2022-09-25 18:06:11 -06:00 committed by Linus Groh
parent d0efc7734a
commit 6a10352712
10 changed files with 70 additions and 57 deletions

View file

@ -4,33 +4,33 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/UIEvents/UIEvent.h>
namespace Web::UIEvents {
UIEvent* UIEvent::create(HTML::Window& window_object, FlyString const& event_name)
UIEvent* UIEvent::create(JS::Realm& realm, FlyString const& event_name)
{
return window_object.heap().allocate<UIEvent>(window_object.realm(), window_object, event_name);
return realm.heap().allocate<UIEvent>(realm, realm, event_name);
}
UIEvent* UIEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, UIEventInit const& event_init)
UIEvent* UIEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, UIEventInit const& event_init)
{
return window_object.heap().allocate<UIEvent>(window_object.realm(), window_object, event_name, event_init);
return realm.heap().allocate<UIEvent>(realm, realm, event_name, event_init);
}
UIEvent::UIEvent(HTML::Window& window_object, FlyString const& event_name)
: Event(window_object, event_name)
UIEvent::UIEvent(JS::Realm& realm, FlyString const& event_name)
: Event(realm, event_name)
{
set_prototype(&window_object.cached_web_prototype("UIEvent"));
set_prototype(&Bindings::cached_web_prototype(realm, "UIEvent"));
}
UIEvent::UIEvent(HTML::Window& window_object, FlyString const& event_name, UIEventInit const& event_init)
: Event(window_object, event_name, event_init)
UIEvent::UIEvent(JS::Realm& realm, FlyString const& event_name, UIEventInit const& event_init)
: Event(realm, event_name, event_init)
, m_view(event_init.view)
, m_detail(event_init.detail)
{
set_prototype(&window_object.cached_web_prototype("UIEvent"));
set_prototype(&Bindings::cached_web_prototype(realm, "UIEvent"));
}
UIEvent::~UIEvent() = default;