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WindowServer+LibGUI: Allow specifying a "launch origin" for new windows
The launch_origin_rect parameter to create_window() specifies where on screen the window was launched from. It's optional, but if you provide it, the new window will have a short wireframe animation from the origin to the initial window frame rect. GUI::Window looks for the "__libgui_launch_origin_rect" environment variable. Put your launch origin rect in there with the format "<x>,<y>,<width>,<height>" and the first GUI::Window shown by the app will use that as the launch origin rect. Also it looks pretty neat, although I'm sure we can improve it. :^)
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6 changed files with 46 additions and 4 deletions
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@ -44,7 +44,8 @@ endpoint WindowServer
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Optional<Gfx::IntSize> resize_aspect_ratio,
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i32 type,
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[UTF8] String title,
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i32 parent_window_id) =|
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i32 parent_window_id,
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Gfx::IntRect launch_origin_rect) =|
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destroy_window(i32 window_id) => (Vector<i32> destroyed_window_ids)
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