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LibJS: Put zombie cell tracking code behind a compile-time flag

Since this is a debug-only feature, let's not have it impact GC marking
performance when you don't need it.
This commit is contained in:
Andreas Kling 2021-10-02 16:35:55 +02:00
parent f290c59dd8
commit 6a1b82df2b
13 changed files with 76 additions and 8 deletions

View file

@ -24,12 +24,18 @@ public:
bool is_marked() const { return m_mark; }
void set_marked(bool b) { m_mark = b; }
virtual void did_become_zombie() { }
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie()
{
}
#endif
enum class State {
Live,
Dead,
#ifdef JS_TRACK_ZOMBIE_CELLS
Zombie,
#endif
};
State state() const { return m_state; }

View file

@ -184,11 +184,13 @@ public:
return;
dbgln_if(HEAP_DEBUG, " ! {}", &cell);
#ifdef JS_TRACK_ZOMBIE_CELLS
if (cell.state() == Cell::State::Zombie) {
dbgln("BUG! Marking a zombie cell, {} @ {:p}", cell.class_name(), &cell);
cell.vm().dump_backtrace();
VERIFY_NOT_REACHED();
}
#endif
cell.set_marked(true);
cell.visit_edges(*this);
@ -230,12 +232,16 @@ void Heap::sweep_dead_cells(bool print_report, const Core::ElapsedTimer& measure
dbgln_if(HEAP_DEBUG, " ~ {}", cell);
if (should_store_swept_cells)
swept_cells.append(cell);
#ifdef JS_TRACK_ZOMBIE_CELLS
if (m_zombify_dead_cells) {
cell->set_state(Cell::State::Zombie);
cell->did_become_zombie();
} else {
#endif
block.deallocate(cell);
#ifdef JS_TRACK_ZOMBIE_CELLS
}
#endif
++collected_cells;
collected_cell_bytes += block.cell_size();
} else {

View file

@ -62,7 +62,12 @@ public:
bool should_collect_on_every_allocation() const { return m_should_collect_on_every_allocation; }
void set_should_collect_on_every_allocation(bool b) { m_should_collect_on_every_allocation = b; }
void set_zombify_dead_cells(bool b) { m_zombify_dead_cells = b; }
#ifdef JS_TRACK_ZOMBIE_CELLS
void set_zombify_dead_cells(bool b)
{
m_zombify_dead_cells = b;
}
#endif
void did_create_handle(Badge<HandleImpl>, HandleImpl&);
void did_destroy_handle(Badge<HandleImpl>, HandleImpl&);
@ -122,7 +127,10 @@ private:
bool m_should_gc_when_deferral_ends { false };
bool m_collecting_garbage { false };
#ifdef JS_TRACK_ZOMBIE_CELLS
bool m_zombify_dead_cells { false };
#endif
};
}

View file

@ -34,7 +34,13 @@ public:
private:
virtual void visit_edges(Visitor& visitor) override;
virtual void did_become_zombie() override { deregister(); }
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie() override
{
deregister();
}
#endif
FunctionObject* m_cleanup_callback { nullptr };

View file

@ -238,9 +238,11 @@ FLATTEN void Shape::add_property_without_transition(PropertyName const& property
add_property_without_transition(property_name.to_string_or_symbol(), attributes);
}
#ifdef JS_TRACK_ZOMBIE_CELLS
void Shape::did_become_zombie()
{
revoke_weak_ptrs();
}
#endif
}

View file

@ -88,7 +88,10 @@ public:
private:
virtual const char* class_name() const override { return "Shape"; }
virtual void visit_edges(Visitor&) override;
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie() override;
#endif
Shape* get_or_prune_cached_forward_transition(TransitionKey const&);
Shape* get_or_prune_cached_prototype_transition(Object* prototype);

View file

@ -30,7 +30,13 @@ public:
virtual void remove_swept_cells(Badge<Heap>, Span<Cell*>) override;
private:
virtual void did_become_zombie() override { deregister(); }
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie() override
{
deregister();
}
#endif
void visit_edges(Visitor&) override;
HashMap<Cell*, Value> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping

View file

@ -31,7 +31,13 @@ public:
private:
virtual void visit_edges(Visitor&) override;
virtual void did_become_zombie() override { deregister(); }
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie() override
{
deregister();
}
#endif
Object* m_value { nullptr };
u32 m_last_execution_generation { 0 };

View file

@ -30,7 +30,12 @@ public:
virtual void remove_swept_cells(Badge<Heap>, Span<Cell*>) override;
private:
virtual void did_become_zombie() override { deregister(); }
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie() override
{
deregister();
}
#endif
HashTable<Cell*> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
};