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LibJS: Add basic support for while loops in the bytecode engine
This introduces two new instructions: Jump and JumpIfFalse. Jumps are made to a Bytecode::Label, which is a simple object that represents a location in the bytecode stream. Note that you may not always know the target of a jump when adding the jump instruction itself, but we can just update the instruction later on during codegen once we know where the jump target is. The Bytecode::Interpreter now implements jumping via a jump slot that gets checked after each instruction to see if a jump is pending. If not, we just increment the PC as usual.
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9 changed files with 128 additions and 1 deletions
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@ -90,4 +90,16 @@ Optional<Bytecode::Register> AssignmentExpression::generate_bytecode(Bytecode::G
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TODO();
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}
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Optional<Bytecode::Register> WhileStatement::generate_bytecode(Bytecode::Generator& generator) const
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{
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auto test_label = generator.make_label();
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auto test_result_reg = m_test->generate_bytecode(generator);
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VERIFY(test_result_reg.has_value());
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auto& test_jump = generator.emit<Bytecode::Op::JumpIfFalse>(*test_result_reg);
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auto body_result_reg = m_body->generate_bytecode(generator);
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generator.emit<Bytecode::Op::Jump>(test_label);
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test_jump.set_target(generator.make_label());
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return body_result_reg;
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}
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}
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