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LibJS: Add basic support for while loops in the bytecode engine
This introduces two new instructions: Jump and JumpIfFalse. Jumps are made to a Bytecode::Label, which is a simple object that represents a location in the bytecode stream. Note that you may not always know the target of a jump when adding the jump instruction itself, but we can just update the instruction later on during codegen once we know where the jump target is. The Bytecode::Interpreter now implements jumping via a jump slot that gets checked after each instruction to see if a jump is pending. If not, we just increment the PC as usual.
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9 changed files with 128 additions and 1 deletions
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@ -27,8 +27,16 @@ void Interpreter::run(Bytecode::Block const& block)
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m_registers.resize(block.register_count());
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for (auto& instruction : block.instructions())
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size_t pc = 0;
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while (pc < block.instructions().size()) {
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auto& instruction = block.instructions()[pc];
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instruction.execute(*this);
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if (m_pending_jump.has_value()) {
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pc = m_pending_jump.release_value();
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continue;
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}
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++pc;
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}
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dbgln("Bytecode::Interpreter did run block {:p}", &block);
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for (size_t i = 0; i < m_registers.size(); ++i) {
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