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LibJS: Add basic support for while loops in the bytecode engine

This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.

Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.

The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
This commit is contained in:
Andreas Kling 2021-06-04 12:07:38 +02:00
parent 91640d0727
commit 6ae9346cd3
9 changed files with 128 additions and 1 deletions

View file

@ -6,6 +6,7 @@
#pragma once
#include <LibJS/Bytecode/Label.h>
#include <LibJS/Bytecode/Register.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Cell.h>
@ -25,10 +26,13 @@ public:
Value& reg(Register const& r) { return m_registers[r.index()]; }
void jump(Label const& label) { m_pending_jump = label.address(); }
private:
VM& m_vm;
GlobalObject& m_global_object;
Vector<Value> m_registers;
Optional<size_t> m_pending_jump;
};
}