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LibJS: Add basic support for while loops in the bytecode engine

This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.

Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.

The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
This commit is contained in:
Andreas Kling 2021-06-04 12:07:38 +02:00
parent 91640d0727
commit 6ae9346cd3
9 changed files with 128 additions and 1 deletions

View file

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/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Format.h>
namespace JS::Bytecode {
class Label {
public:
explicit Label(size_t address)
: m_address(address)
{
}
size_t address() const { return m_address; }
private:
size_t m_address { 0 };
};
}
template<>
struct AK::Formatter<JS::Bytecode::Label> : AK::Formatter<FormatString> {
void format(FormatBuilder& builder, JS::Bytecode::Label const& value)
{
return AK::Formatter<FormatString>::format(builder, "@{}", value.address());
}
};