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Everywhere: Mark overridden methods 'override'
This is good practice, and fixes some IDE warnings.
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5 changed files with 9 additions and 9 deletions
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@ -20,7 +20,7 @@ public:
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Engine(const Engine&) = delete;
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Engine& operator=(const Engine&) = delete;
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virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&);
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virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&) override;
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template<typename Callback>
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void get_best_move(const Chess::Board& board, int time_limit, Callback&& callback)
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