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Everywhere: Mark overridden methods 'override'

This is good practice, and fixes some IDE warnings.
This commit is contained in:
Ben Wiederhake 2021-10-31 23:32:56 +01:00 committed by Andreas Kling
parent 2e6bb987a3
commit 6b75a4dfc3
5 changed files with 9 additions and 9 deletions

View file

@ -20,7 +20,7 @@ public:
Engine(const Engine&) = delete;
Engine& operator=(const Engine&) = delete;
virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&);
virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&) override;
template<typename Callback>
void get_best_move(const Chess::Board& board, int time_limit, Callback&& callback)

View file

@ -36,7 +36,7 @@ public:
void send_command(const Command&);
virtual void event(Core::Event&);
virtual void event(Core::Event&) override;
Core::IODevice& in() { return *m_in; }
Core::IODevice& out() { return *m_out; }

View file

@ -80,7 +80,7 @@ private:
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void mousedown_event(MouseEvent&) override;
virtual void mouseup_event(MouseEvent&) override;
virtual void doubleclick_event(MouseEvent&);
virtual void doubleclick_event(MouseEvent&) override;
virtual void leave_event(Core::Event&) override;
struct Day {

View file

@ -156,8 +156,8 @@ public:
Function<void(Color)> on_color_changed;
private:
virtual void mousedown_event(GUI::MouseEvent&) { m_event_loop->quit(1); }
virtual void mousemove_event(GUI::MouseEvent&)
virtual void mousedown_event(GUI::MouseEvent&) override { m_event_loop->quit(1); }
virtual void mousemove_event(GUI::MouseEvent&) override
{
auto new_col = WindowServerConnection::the().get_color_under_cursor();
if (new_col == m_col)
@ -167,7 +167,7 @@ private:
on_color_changed(m_col);
}
virtual void keydown_event(GUI::KeyEvent& event)
virtual void keydown_event(GUI::KeyEvent& event) override
{
if (event.key() == KeyCode::Key_Escape) {
event.accept();

View file

@ -20,9 +20,9 @@ public:
{
}
virtual void handle_uci();
virtual void handle_position(const Chess::UCI::PositionCommand&);
virtual void handle_go(const Chess::UCI::GoCommand&);
virtual void handle_uci() override;
virtual void handle_position(const Chess::UCI::PositionCommand&) override;
virtual void handle_go(const Chess::UCI::GoCommand&) override;
private:
Chess::Board m_board;