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https://github.com/RGBCube/serenity
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LibGfx: Parse hex, rgb() and rgba() colors before named colors
This avoids doing a bunch of unnecessary string comparison work in case we have something that can't be a named color anyway.
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504aef470a
commit
6c9912c341
1 changed files with 53 additions and 52 deletions
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@ -267,11 +267,55 @@ Optional<Color> Color::from_string(StringView string)
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if (string.is_empty())
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return {};
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if (string.equals_ignoring_ascii_case("transparent"sv))
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return Color::from_argb(0x00000000);
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if (string[0] == '#') {
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auto hex_nibble_to_u8 = [](char nibble) -> Optional<u8> {
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if (!isxdigit(nibble))
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return {};
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if (nibble >= '0' && nibble <= '9')
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return nibble - '0';
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return 10 + (tolower(nibble) - 'a');
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};
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if (auto const color = from_named_css_color_string(string); color.has_value())
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return color;
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if (string.length() == 4) {
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Optional<u8> r = hex_nibble_to_u8(string[1]);
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Optional<u8> g = hex_nibble_to_u8(string[2]);
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Optional<u8> b = hex_nibble_to_u8(string[3]);
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if (!r.has_value() || !g.has_value() || !b.has_value())
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return {};
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return Color(r.value() * 17, g.value() * 17, b.value() * 17);
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}
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if (string.length() == 5) {
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Optional<u8> r = hex_nibble_to_u8(string[1]);
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Optional<u8> g = hex_nibble_to_u8(string[2]);
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Optional<u8> b = hex_nibble_to_u8(string[3]);
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Optional<u8> a = hex_nibble_to_u8(string[4]);
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if (!r.has_value() || !g.has_value() || !b.has_value() || !a.has_value())
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return {};
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return Color(r.value() * 17, g.value() * 17, b.value() * 17, a.value() * 17);
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}
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if (string.length() != 7 && string.length() != 9)
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return {};
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auto to_hex = [&](char c1, char c2) -> Optional<u8> {
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auto nib1 = hex_nibble_to_u8(c1);
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auto nib2 = hex_nibble_to_u8(c2);
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if (!nib1.has_value() || !nib2.has_value())
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return {};
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return nib1.value() << 4 | nib2.value();
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};
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Optional<u8> r = to_hex(string[1], string[2]);
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Optional<u8> g = to_hex(string[3], string[4]);
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Optional<u8> b = to_hex(string[5], string[6]);
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Optional<u8> a = string.length() == 9 ? to_hex(string[7], string[8]) : Optional<u8>(255);
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if (!r.has_value() || !g.has_value() || !b.has_value() || !a.has_value())
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return {};
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return Color(r.value(), g.value(), b.value(), a.value());
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}
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if (string.starts_with("rgb("sv, CaseSensitivity::CaseInsensitive) && string.ends_with(')'))
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return parse_rgb_color(string);
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@ -279,56 +323,13 @@ Optional<Color> Color::from_string(StringView string)
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if (string.starts_with("rgba("sv, CaseSensitivity::CaseInsensitive) && string.ends_with(')'))
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return parse_rgba_color(string);
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if (string[0] != '#')
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return {};
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if (string.equals_ignoring_ascii_case("transparent"sv))
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return Color::from_argb(0x00000000);
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auto hex_nibble_to_u8 = [](char nibble) -> Optional<u8> {
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if (!isxdigit(nibble))
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return {};
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if (nibble >= '0' && nibble <= '9')
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return nibble - '0';
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return 10 + (tolower(nibble) - 'a');
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};
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if (auto const color = from_named_css_color_string(string); color.has_value())
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return color;
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if (string.length() == 4) {
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Optional<u8> r = hex_nibble_to_u8(string[1]);
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Optional<u8> g = hex_nibble_to_u8(string[2]);
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Optional<u8> b = hex_nibble_to_u8(string[3]);
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if (!r.has_value() || !g.has_value() || !b.has_value())
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return {};
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return Color(r.value() * 17, g.value() * 17, b.value() * 17);
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}
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if (string.length() == 5) {
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Optional<u8> r = hex_nibble_to_u8(string[1]);
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Optional<u8> g = hex_nibble_to_u8(string[2]);
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Optional<u8> b = hex_nibble_to_u8(string[3]);
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Optional<u8> a = hex_nibble_to_u8(string[4]);
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if (!r.has_value() || !g.has_value() || !b.has_value() || !a.has_value())
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return {};
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return Color(r.value() * 17, g.value() * 17, b.value() * 17, a.value() * 17);
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}
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if (string.length() != 7 && string.length() != 9)
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return {};
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auto to_hex = [&](char c1, char c2) -> Optional<u8> {
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auto nib1 = hex_nibble_to_u8(c1);
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auto nib2 = hex_nibble_to_u8(c2);
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if (!nib1.has_value() || !nib2.has_value())
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return {};
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return nib1.value() << 4 | nib2.value();
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};
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Optional<u8> r = to_hex(string[1], string[2]);
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Optional<u8> g = to_hex(string[3], string[4]);
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Optional<u8> b = to_hex(string[5], string[6]);
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Optional<u8> a = string.length() == 9 ? to_hex(string[7], string[8]) : Optional<u8>(255);
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if (!r.has_value() || !g.has_value() || !b.has_value() || !a.has_value())
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return {};
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return Color(r.value(), g.value(), b.value(), a.value());
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return {};
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}
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Vector<Color> Color::shades(u32 steps, float max) const
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