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https://github.com/RGBCube/serenity
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Make FrameBuffer::flush() a no-op when building outside of SDL.
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4e9bcd3092
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2 changed files with 6 additions and 2 deletions
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@ -90,9 +90,9 @@ RGBA32* FrameBuffer::scanline(int y)
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#endif
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#endif
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}
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}
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#ifdef USE_SDL
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void FrameBuffer::flush()
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void FrameBuffer::flush()
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{
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{
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#ifdef USE_SDL
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SDL_UpdateWindowSurface(m_window);
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SDL_UpdateWindowSurface(m_window);
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#endif
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}
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}
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#endif
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@ -25,7 +25,11 @@ public:
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RGBA32* scanline(int y);
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RGBA32* scanline(int y);
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#ifdef USE_SDL
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void flush();
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void flush();
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#else
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void flush() { }
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#endif
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static void initialize();
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static void initialize();
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