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https://github.com/RGBCube/serenity
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Everywhere: Turn #if *_DEBUG into dbgln_if/if constexpr
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4e6f03a860
commit
6cf59b6ae9
58 changed files with 315 additions and 469 deletions
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@ -87,9 +87,7 @@ int Menu::realize_menu(RefPtr<Action> default_action)
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unrealize_menu();
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m_menu_id = WindowServerConnection::the().send_sync<Messages::WindowServer::CreateMenu>(m_name)->menu_id();
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#if MENU_DEBUG
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dbgln("GUI::Menu::realize_menu(): New menu ID: {}", m_menu_id);
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#endif
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dbgln_if(MENU_DEBUG, "GUI::Menu::realize_menu(): New menu ID: {}", m_menu_id);
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VERIFY(m_menu_id > 0);
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for (size_t i = 0; i < m_items.size(); ++i) {
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auto& item = m_items[i];
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@ -474,9 +474,8 @@ void TextEditor::paint_event(PaintEvent& event)
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for_each_visual_line(line_index, [&](const Gfx::IntRect& visual_line_rect, auto& visual_line_text, size_t start_of_visual_line, [[maybe_unused]] bool is_last_visual_line) {
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if (is_multi_line() && line_index == m_cursor.line())
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painter.fill_rect(visual_line_rect, widget_background_color.darkened(0.9f));
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#if TEXTEDITOR_DEBUG
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painter.draw_rect(visual_line_rect, Color::Cyan);
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#endif
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if constexpr (TEXTEDITOR_DEBUG)
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painter.draw_rect(visual_line_rect, Color::Cyan);
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if (!placeholder().is_empty() && document().is_empty() && !is_focused() && line_index == 0) {
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auto line_rect = visual_line_rect;
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@ -238,9 +238,8 @@ void TreeView::paint_event(PaintEvent& event)
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auto rect = a_rect.translated(0, y_offset);
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auto toggle_rect = a_toggle_rect.translated(0, y_offset);
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#if ITEM_RECTS_DEBUG
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painter.fill_rect(rect, Color::WarmGray);
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#endif
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if constexpr (ITEM_RECTS_DEBUG)
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painter.fill_rect(rect, Color::WarmGray);
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bool is_selected_row = selection().contains(index);
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@ -609,9 +609,7 @@ void Window::update(const Gfx::IntRect& a_rect)
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for (auto& pending_rect : m_pending_paint_event_rects) {
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if (pending_rect.contains(a_rect)) {
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#if UPDATE_COALESCING_DEBUG
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dbgln("Ignoring {} since it's contained by pending rect {}", a_rect, pending_rect);
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#endif
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dbgln_if(UPDATE_COALESCING_DEBUG, "Ignoring {} since it's contained by pending rect {}", a_rect, pending_rect);
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return;
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}
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}
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