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LibGUI+WindowServer: Make DragOperation hold a MimeData instance
...instead of maybe bitmap + a single mime type and its corresponding data. This allows drag&drop operations to hold multiple different kinds of data, and the views/applications to choose between those. For instance, Spreadsheet can keep the structure of the dragged cells, and still provide text-only data to be passed to different unrelated editors.
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c930e02624
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6d1e47e7dd
15 changed files with 98 additions and 59 deletions
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@ -705,7 +705,7 @@ bool WindowManager::process_ongoing_drag(MouseEvent& event, Window*& hovered_win
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hovered_window = &window;
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auto translated_event = event.translated(-window.position());
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translated_event.set_drag(true);
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translated_event.set_drag_data_type(m_dnd_data_type);
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translated_event.set_mime_data(*m_dnd_mime_data);
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deliver_mouse_event(window, translated_event);
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return IterationDecision::Break;
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});
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@ -727,7 +727,7 @@ bool WindowManager::process_ongoing_drag(MouseEvent& event, Window*& hovered_win
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m_dnd_client->post_message(Messages::WindowClient::DragAccepted());
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if (hovered_window->client()) {
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auto translated_event = event.translated(-hovered_window->position());
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hovered_window->client()->post_message(Messages::WindowClient::DragDropped(hovered_window->window_id(), translated_event.position(), m_dnd_text, m_dnd_data_type, m_dnd_data));
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hovered_window->client()->post_message(Messages::WindowClient::DragDropped(hovered_window->window_id(), translated_event.position(), m_dnd_text, m_dnd_mime_data->all_data()));
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}
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} else {
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m_dnd_client->post_message(Messages::WindowClient::DragCancelled());
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@ -1355,14 +1355,13 @@ Gfx::IntRect WindowManager::maximized_window_rect(const Window& window) const
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return rect;
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}
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void WindowManager::start_dnd_drag(ClientConnection& client, const String& text, Gfx::Bitmap* bitmap, const String& data_type, const String& data)
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void WindowManager::start_dnd_drag(ClientConnection& client, const String& text, Gfx::Bitmap* bitmap, const Core::MimeData& mime_data)
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{
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ASSERT(!m_dnd_client);
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m_dnd_client = client.make_weak_ptr();
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m_dnd_text = text;
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m_dnd_bitmap = bitmap;
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m_dnd_data_type = data_type;
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m_dnd_data = data;
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m_dnd_mime_data = mime_data;
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Compositor::the().invalidate_cursor();
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m_active_input_tracking_window = nullptr;
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}
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