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LibGUI+WindowServer: Make DragOperation hold a MimeData instance
...instead of maybe bitmap + a single mime type and its corresponding data. This allows drag&drop operations to hold multiple different kinds of data, and the views/applications to choose between those. For instance, Spreadsheet can keep the structure of the dragged cells, and still provide text-only data to be passed to different unrelated editors.
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15 changed files with 98 additions and 59 deletions
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@ -100,12 +100,11 @@ public:
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const ClientConnection* dnd_client() const { return m_dnd_client.ptr(); }
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const String& dnd_text() const { return m_dnd_text; }
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const String& dnd_data_type() const { return m_dnd_data_type; }
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const String& dnd_data() const { return m_dnd_data; }
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const Core::MimeData& dnd_mime_data() const { return *m_dnd_mime_data; }
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const Gfx::Bitmap* dnd_bitmap() const { return m_dnd_bitmap; }
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Gfx::IntRect dnd_rect() const;
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void start_dnd_drag(ClientConnection&, const String& text, Gfx::Bitmap*, const String& data_type, const String& data);
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void start_dnd_drag(ClientConnection&, const String& text, Gfx::Bitmap*, const Core::MimeData&);
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void end_dnd_drag();
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Window* active_window() { return m_active_window.ptr(); }
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@ -331,8 +330,7 @@ private:
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WeakPtr<ClientConnection> m_dnd_client;
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String m_dnd_text;
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String m_dnd_data_type;
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String m_dnd_data;
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RefPtr<Core::MimeData> m_dnd_mime_data;
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RefPtr<Gfx::Bitmap> m_dnd_bitmap;
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};
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