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LibGUI: Make GSocket connection asynchronous.
Now connect() will return immediately. Later on, when the socket is actually connected, it will call GSocket::on_connected from the event loop. :^)
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parent
65d6318c33
commit
6d5a54690e
11 changed files with 65 additions and 29 deletions
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@ -45,15 +45,8 @@ void IRCClient::set_server(const String &hostname, int port)
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m_port = port;
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}
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bool IRCClient::connect()
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void IRCClient::on_socket_connected()
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{
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if (m_socket->is_connected())
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ASSERT_NOT_REACHED();
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bool success = m_socket->connect(m_hostname, m_port);
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if (!success)
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return false;
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m_notifier = make<GNotifier>(m_socket->fd(), GNotifier::Read);
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m_notifier->on_ready_to_read = [this] (GNotifier&) { receive_from_server(); };
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@ -62,13 +55,24 @@ bool IRCClient::connect()
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if (on_connect)
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on_connect();
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}
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bool IRCClient::connect()
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{
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if (m_socket->is_connected())
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ASSERT_NOT_REACHED();
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m_socket->on_connected = [this] { on_socket_connected(); };
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bool success = m_socket->connect(m_hostname, m_port);
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if (!success)
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return false;
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return true;
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}
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void IRCClient::receive_from_server()
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{
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while (m_socket->can_read_line()) {
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auto line = m_socket->read_line(4096);
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auto line = m_socket->read_line(PAGE_SIZE);
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if (line.is_null()) {
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if (!m_socket->is_connected()) {
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printf("IRCClient: Connection closed!\n");
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