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LibGL: Dereference pointer in a consistent way for glMaterial*
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1 changed files with 1 additions and 1 deletions
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@ -399,7 +399,7 @@ void GLContext::gl_materialfv(GLenum face, GLenum pname, GLfloat const* params)
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material.emissive = { params[0], params[1], params[2], params[3] };
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material.emissive = { params[0], params[1], params[2], params[3] };
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break;
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break;
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case GL_SHININESS:
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case GL_SHININESS:
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material.shininess = *params;
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material.shininess = params[0];
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break;
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break;
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case GL_AMBIENT_AND_DIFFUSE:
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case GL_AMBIENT_AND_DIFFUSE:
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material.ambient = { params[0], params[1], params[2], params[3] };
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material.ambient = { params[0], params[1], params[2], params[3] };
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