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LibGfx+Userland: Make TextAttributes::underline_style optional

Rather than having a style AND a field saying whether to use the style,
just make the style Optional.
This commit is contained in:
Sam Atkins 2023-03-15 12:35:00 +00:00 committed by Andreas Kling
parent 609b616085
commit 6d8f046fd0
10 changed files with 16 additions and 19 deletions

View file

@ -1391,9 +1391,8 @@ void TextDocument::merge_span_collections()
merged_span.span.attributes.color = span_and_collection_index.collection_index > last_span_and_collection_index.collection_index ? span.attributes.color : last_span.attributes.color;
merged_span.span.attributes.bold = span.attributes.bold | last_span.attributes.bold;
merged_span.span.attributes.background_color = span.attributes.background_color.has_value() ? span.attributes.background_color.value() : last_span.attributes.background_color;
merged_span.span.attributes.underline = span.attributes.underline | last_span.attributes.underline;
merged_span.span.attributes.underline_color = span.attributes.underline_color.has_value() ? span.attributes.underline_color.value() : last_span.attributes.underline_color;
merged_span.span.attributes.underline_style = span.attributes.underline_style;
merged_span.span.attributes.underline_style = span.attributes.underline_style.has_value() ? span.attributes.underline_style : last_span.attributes.underline_style;
merged_spans.append(move(merged_span));
if (span.range.end() == last_span.range.end())

View file

@ -503,7 +503,7 @@ void TextEditor::paint_event(PaintEvent& event)
} else {
painter.draw_text(rect, raw_text, font, alignment, attributes.color);
}
if (attributes.underline) {
if (attributes.underline_style.has_value()) {
auto bottom_left = [&]() {
auto point = rect.bottom_left().translated(0, 1);
@ -2493,7 +2493,7 @@ void TextEditor::on_search_results(GUI::TextRange current, Vector<GUI::TextRange
span.attributes.color = Color::from_argb(0xff000000); // So text without spans from a highlighter will have color
if (i == m_search_result_index) {
span.attributes.bold = true;
span.attributes.underline = true;
span.attributes.underline_style = Gfx::TextAttributes::UnderlineStyle::Solid;
}
spans.append(move(span));
}