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Minesweeper: Make a factory function for Field and propagate errors
This fixes a pleasant 8 FIXMEs. :^)
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3 changed files with 26 additions and 11 deletions
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@ -44,6 +44,7 @@ class Field final : public GUI::Frame {
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friend class SquareLabel;
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public:
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static ErrorOr<NonnullRefPtr<Field>> create(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed);
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virtual ~Field() override = default;
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enum class Difficulty {
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@ -110,6 +111,8 @@ public:
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private:
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Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed);
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void initialize();
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virtual void paint_event(GUI::PaintEvent&) override;
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void on_square_clicked(Square&);
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