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LibJS/Bytecode: Rename RegisterWindow to CallFrame

This is a better name for what it actually represents.
This commit is contained in:
Andreas Kling 2023-07-20 10:46:42 +02:00
parent 061ebd0b15
commit 6de22ec789
6 changed files with 43 additions and 43 deletions

View file

@ -14,7 +14,7 @@
namespace JS {
ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::RegisterWindow frame)
ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::CallFrame frame)
{
auto& vm = realm.vm();
// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
@ -111,7 +111,7 @@ ThrowCompletionOr<Value> GeneratorObject::execute(VM& vm, Completion const& comp
VERIFY(!m_generating_function->bytecode_executable()->basic_blocks.find_if([next_block](auto& block) { return block == next_block; }).is_end());
Bytecode::RegisterWindow* frame = nullptr;
Bytecode::CallFrame* frame = nullptr;
if (m_frame.has_value())
frame = &m_frame.value();