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Everywhere: Merge the WebSocket service into RequestServer
This keeps the APIs separate as they are wildly different, a future improvement could be to somehow unify the APIs (if possible). Closes #23080.
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56 changed files with 231 additions and 845 deletions
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@ -17,7 +17,7 @@
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namespace Protocol {
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class WebSocketClient;
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class RequestClient;
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class WebSocket : public RefCounted<WebSocket> {
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public:
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@ -44,7 +44,7 @@ public:
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Closed = 3,
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};
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static NonnullRefPtr<WebSocket> create_from_id(Badge<WebSocketClient>, WebSocketClient& client, i32 connection_id)
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static NonnullRefPtr<WebSocket> create_from_id(Badge<RequestClient>, RequestClient& client, i32 connection_id)
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{
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return adopt_ref(*new WebSocket(client, connection_id));
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}
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@ -65,15 +65,15 @@ public:
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Function<void(u16 code, ByteString reason, bool was_clean)> on_close;
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Function<CertificateAndKey()> on_certificate_requested;
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void did_open(Badge<WebSocketClient>);
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void did_receive(Badge<WebSocketClient>, ByteBuffer, bool);
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void did_error(Badge<WebSocketClient>, i32);
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void did_close(Badge<WebSocketClient>, u16, ByteString, bool);
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void did_request_certificates(Badge<WebSocketClient>);
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void did_open(Badge<RequestClient>);
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void did_receive(Badge<RequestClient>, ByteBuffer, bool);
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void did_error(Badge<RequestClient>, i32);
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void did_close(Badge<RequestClient>, u16, ByteString, bool);
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void did_request_certificates(Badge<RequestClient>);
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private:
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explicit WebSocket(WebSocketClient&, i32 connection_id);
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WeakPtr<WebSocketClient> m_client;
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explicit WebSocket(RequestClient&, i32 connection_id);
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WeakPtr<RequestClient> m_client;
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int m_connection_id { -1 };
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};
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