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Everywhere: Merge the WebSocket service into RequestServer
This keeps the APIs separate as they are wildly different, a future improvement could be to somehow unify the APIs (if possible). Closes #23080.
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56 changed files with 231 additions and 845 deletions
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@ -4,6 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "WebSocketClientAdapter.h"
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#include <LibProtocol/Request.h>
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#include <LibProtocol/RequestClient.h>
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#include <LibWebView/RequestServerAdapter.h>
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@ -94,6 +95,14 @@ RefPtr<Web::ResourceLoaderConnectorRequest> RequestServerAdapter::start_request(
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return RequestServerRequestAdapter::try_create(protocol_request.release_nonnull()).release_value_but_fixme_should_propagate_errors();
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}
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RefPtr<Web::WebSockets::WebSocketClientSocket> RequestServerAdapter::websocket_connect(AK::URL const& url, AK::ByteString const& origin, Vector<AK::ByteString> const& protocols)
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{
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auto underlying_websocket = m_protocol_client->websocket_connect(url, origin, protocols);
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if (!underlying_websocket)
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return {};
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return WebSocketClientSocketAdapter::create(underlying_websocket.release_nonnull());
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}
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void RequestServerAdapter::prefetch_dns(URL const& url)
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{
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m_protocol_client->ensure_connection(url, RequestServer::CacheLevel::ResolveOnly);
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