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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -38,8 +38,8 @@ RefPtr<Mesh> WavefrontOBJLoader::load(Core::File& file)
return nullptr;
}
tex_coords.append({ static_cast<GLfloat>(atof(String(tex_coord_line.at(1)).characters())),
static_cast<GLfloat>(atof(String(tex_coord_line.at(2)).characters())) });
tex_coords.append({ static_cast<GLfloat>(atof(DeprecatedString(tex_coord_line.at(1)).characters())),
static_cast<GLfloat>(atof(DeprecatedString(tex_coord_line.at(2)).characters())) });
continue;
}
@ -51,9 +51,9 @@ RefPtr<Mesh> WavefrontOBJLoader::load(Core::File& file)
return nullptr;
}
normals.append({ static_cast<GLfloat>(atof(String(normal_line.at(1)).characters())),
static_cast<GLfloat>(atof(String(normal_line.at(2)).characters())),
static_cast<GLfloat>(atof(String(normal_line.at(3)).characters())) });
normals.append({ static_cast<GLfloat>(atof(DeprecatedString(normal_line.at(1)).characters())),
static_cast<GLfloat>(atof(DeprecatedString(normal_line.at(2)).characters())),
static_cast<GLfloat>(atof(DeprecatedString(normal_line.at(3)).characters())) });
continue;
}
@ -66,9 +66,9 @@ RefPtr<Mesh> WavefrontOBJLoader::load(Core::File& file)
return nullptr;
}
vertices.append({ static_cast<GLfloat>(atof(String(vertex_line.at(1)).characters())),
static_cast<GLfloat>(atof(String(vertex_line.at(2)).characters())),
static_cast<GLfloat>(atof(String(vertex_line.at(3)).characters())) });
vertices.append({ static_cast<GLfloat>(atof(DeprecatedString(vertex_line.at(1)).characters())),
static_cast<GLfloat>(atof(DeprecatedString(vertex_line.at(2)).characters())),
static_cast<GLfloat>(atof(DeprecatedString(vertex_line.at(3)).characters())) });
continue;
}