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https://github.com/RGBCube/serenity
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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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commit
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2006 changed files with 11635 additions and 11636 deletions
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@ -38,8 +38,8 @@ RefPtr<Mesh> WavefrontOBJLoader::load(Core::File& file)
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return nullptr;
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}
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tex_coords.append({ static_cast<GLfloat>(atof(String(tex_coord_line.at(1)).characters())),
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static_cast<GLfloat>(atof(String(tex_coord_line.at(2)).characters())) });
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tex_coords.append({ static_cast<GLfloat>(atof(DeprecatedString(tex_coord_line.at(1)).characters())),
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static_cast<GLfloat>(atof(DeprecatedString(tex_coord_line.at(2)).characters())) });
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continue;
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}
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@ -51,9 +51,9 @@ RefPtr<Mesh> WavefrontOBJLoader::load(Core::File& file)
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return nullptr;
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}
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normals.append({ static_cast<GLfloat>(atof(String(normal_line.at(1)).characters())),
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static_cast<GLfloat>(atof(String(normal_line.at(2)).characters())),
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static_cast<GLfloat>(atof(String(normal_line.at(3)).characters())) });
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normals.append({ static_cast<GLfloat>(atof(DeprecatedString(normal_line.at(1)).characters())),
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static_cast<GLfloat>(atof(DeprecatedString(normal_line.at(2)).characters())),
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static_cast<GLfloat>(atof(DeprecatedString(normal_line.at(3)).characters())) });
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continue;
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}
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@ -66,9 +66,9 @@ RefPtr<Mesh> WavefrontOBJLoader::load(Core::File& file)
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return nullptr;
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}
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vertices.append({ static_cast<GLfloat>(atof(String(vertex_line.at(1)).characters())),
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static_cast<GLfloat>(atof(String(vertex_line.at(2)).characters())),
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static_cast<GLfloat>(atof(String(vertex_line.at(3)).characters())) });
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vertices.append({ static_cast<GLfloat>(atof(DeprecatedString(vertex_line.at(1)).characters())),
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static_cast<GLfloat>(atof(DeprecatedString(vertex_line.at(2)).characters())),
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static_cast<GLfloat>(atof(DeprecatedString(vertex_line.at(3)).characters())) });
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continue;
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}
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