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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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parent
f74251606d
commit
6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions
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@ -590,7 +590,7 @@ void HexEditor::paint_event(GUI::PaintEvent& event)
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};
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bool is_current_line = (m_position / bytes_per_row()) == i;
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auto line = String::formatted("{:#08X}", i * bytes_per_row());
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auto line = DeprecatedString::formatted("{:#08X}", i * bytes_per_row());
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painter.draw_text(
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side_offset_rect,
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line,
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@ -625,7 +625,7 @@ void HexEditor::paint_event(GUI::PaintEvent& event)
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};
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const u8 cell_value = m_document->get(byte_position).value;
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auto line = String::formatted("{:02X}", cell_value);
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auto line = DeprecatedString::formatted("{:02X}", cell_value);
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Gfx::Color background_color = palette().color(background_role());
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Gfx::Color text_color = [&]() -> Gfx::Color {
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@ -690,7 +690,7 @@ void HexEditor::paint_event(GUI::PaintEvent& event)
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}
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painter.fill_rect(text_background_rect, background_color);
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painter.draw_text(text_display_rect, String::formatted("{:c}", isprint(cell_value) ? cell_value : '.'), Gfx::TextAlignment::TopLeft, text_color);
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painter.draw_text(text_display_rect, DeprecatedString::formatted("{:c}", isprint(cell_value) ? cell_value : '.'), Gfx::TextAlignment::TopLeft, text_color);
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if (m_edit_mode == EditMode::Text) {
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if (byte_position == m_position && m_cursor_blink_active) {
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@ -768,7 +768,7 @@ Vector<Match> HexEditor::find_all(ByteBuffer& needle, size_t start)
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}
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}
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if (found) {
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matches.append({ i, String::formatted("{}", StringView { needle }.to_string().characters()) });
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matches.append({ i, DeprecatedString::formatted("{}", StringView { needle }.to_string().characters()) });
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i += needle.size() - 1;
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}
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}
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