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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -30,12 +30,12 @@ public:
virtual ~ViewWidget() override = default;
Gfx::Bitmap const* bitmap() const { return m_bitmap.ptr(); }
String const& path() const { return m_path; }
DeprecatedString const& path() const { return m_path; }
void set_toolbar_height(int height) { m_toolbar_height = height; }
int toolbar_height() { return m_toolbar_height; }
bool scaled_for_first_image() { return m_scaled_for_first_image; }
void set_scaled_for_first_image(bool val) { m_scaled_for_first_image = val; }
void set_path(String const& path);
void set_path(DeprecatedString const& path);
void resize_window();
void set_scaling_mode(Gfx::Painter::ScalingMode);
@ -46,7 +46,7 @@ public:
void flip(Gfx::Orientation);
void rotate(Gfx::RotationDirection);
void navigate(Directions);
void load_from_file(String const&);
void load_from_file(DeprecatedString const&);
Function<void()> on_doubleclick;
Function<void(const GUI::DropEvent&)> on_drop;
@ -63,9 +63,9 @@ private:
void set_bitmap(Gfx::Bitmap const* bitmap);
void animate();
Vector<String> load_files_from_directory(String const& path) const;
Vector<DeprecatedString> load_files_from_directory(DeprecatedString const& path) const;
String m_path;
DeprecatedString m_path;
RefPtr<Gfx::Bitmap> m_bitmap;
Optional<ImageDecoderClient::DecodedImage> m_decoded_image;
@ -75,7 +75,7 @@ private:
int m_toolbar_height { 28 };
bool m_scaled_for_first_image { false };
Vector<String> m_files_in_same_dir;
Vector<DeprecatedString> m_files_in_same_dir;
Optional<size_t> m_current_index;
Gfx::Painter::ScalingMode m_scaling_mode { Gfx::Painter::ScalingMode::NearestNeighbor };
};