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https://github.com/RGBCube/serenity
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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -9,9 +9,9 @@
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#pragma once
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#include <AK/DeprecatedString.h>
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#include <AK/Noncopyable.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <AK/Weakable.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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@ -29,8 +29,8 @@ class Layer
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AK_MAKE_NONMOVABLE(Layer);
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public:
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static ErrorOr<NonnullRefPtr<Layer>> try_create_with_size(Image&, Gfx::IntSize const&, String name);
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static ErrorOr<NonnullRefPtr<Layer>> try_create_with_bitmap(Image&, NonnullRefPtr<Gfx::Bitmap>, String name);
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static ErrorOr<NonnullRefPtr<Layer>> try_create_with_size(Image&, Gfx::IntSize const&, DeprecatedString name);
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static ErrorOr<NonnullRefPtr<Layer>> try_create_with_bitmap(Image&, NonnullRefPtr<Gfx::Bitmap>, DeprecatedString name);
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static ErrorOr<NonnullRefPtr<Layer>> try_create_snapshot(Image&, Layer const&);
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~Layer() = default;
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@ -53,8 +53,8 @@ public:
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Gfx::IntRect relative_rect() const { return { location(), size() }; }
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Gfx::IntRect rect() const { return { {}, size() }; }
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String const& name() const { return m_name; }
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void set_name(String);
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DeprecatedString const& name() const { return m_name; }
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void set_name(DeprecatedString);
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void flip(Gfx::Orientation orientation);
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void rotate(Gfx::RotationDirection direction);
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@ -97,11 +97,11 @@ public:
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Gfx::Bitmap& currently_edited_bitmap();
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private:
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Layer(Image&, NonnullRefPtr<Gfx::Bitmap>, String name);
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Layer(Image&, NonnullRefPtr<Gfx::Bitmap>, DeprecatedString name);
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Image& m_image;
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String m_name;
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DeprecatedString m_name;
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Gfx::IntPoint m_location;
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NonnullRefPtr<Gfx::Bitmap> m_content_bitmap;
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RefPtr<Gfx::Bitmap> m_scratch_edited_bitmap { nullptr };
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