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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -23,7 +23,7 @@ public:
virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return m_sheet->row_count(); }
virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return m_sheet->column_count(); }
virtual String column_name(int) const override;
virtual DeprecatedString column_name(int) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual RefPtr<Core::MimeData> mime_data(const GUI::ModelSelection&) const override;
virtual bool is_editable(const GUI::ModelIndex&) const override;
@ -34,7 +34,7 @@ public:
void update();
Function<void(Cell&, String&)> on_cell_data_change;
Function<void(Cell&, DeprecatedString&)> on_cell_data_change;
Function<void(Vector<CellChange>)> on_cells_data_change;
private:
@ -48,7 +48,7 @@ private:
class CellsUndoCommand : public GUI::Command {
public:
CellsUndoCommand(Cell&, String const&);
CellsUndoCommand(Cell&, DeprecatedString const&);
CellsUndoCommand(Vector<CellChange>);
virtual void undo() override;