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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -23,7 +23,7 @@ public:
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virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return m_sheet->row_count(); }
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virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return m_sheet->column_count(); }
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virtual String column_name(int) const override;
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virtual DeprecatedString column_name(int) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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virtual RefPtr<Core::MimeData> mime_data(const GUI::ModelSelection&) const override;
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virtual bool is_editable(const GUI::ModelIndex&) const override;
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@ -34,7 +34,7 @@ public:
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void update();
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Function<void(Cell&, String&)> on_cell_data_change;
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Function<void(Cell&, DeprecatedString&)> on_cell_data_change;
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Function<void(Vector<CellChange>)> on_cells_data_change;
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private:
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@ -48,7 +48,7 @@ private:
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class CellsUndoCommand : public GUI::Command {
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public:
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CellsUndoCommand(Cell&, String const&);
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CellsUndoCommand(Cell&, DeprecatedString const&);
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CellsUndoCommand(Vector<CellChange>);
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virtual void undo() override;
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