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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -20,7 +20,7 @@ public:
virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return m_items.size(); }
virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return 1; }
virtual String column_name(int) const override { return "Item"; }
virtual DeprecatedString column_name(int) const override { return "Item"; }
virtual GUI::Variant data(GUI::ModelIndex const&, GUI::ModelRole = GUI::ModelRole::Display) const override;
virtual TriState data_matches(GUI::ModelIndex const&, GUI::Variant const&) const override;
@ -29,7 +29,7 @@ public:
Function<void()> on_invalidate;
void add_item(String const& item);
void add_item(DeprecatedString const& item);
void remove_item(GUI::ModelIndex const&);
private:
@ -37,5 +37,5 @@ private:
{
}
Vector<String> m_items;
Vector<DeprecatedString> m_items;
};