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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -16,7 +16,7 @@ namespace HackStudio {
class CodeDocument final : public GUI::TextDocument {
public:
virtual ~CodeDocument() override = default;
static NonnullRefPtr<CodeDocument> create(String const& file_path, Client* client = nullptr);
static NonnullRefPtr<CodeDocument> create(DeprecatedString const& file_path, Client* client = nullptr);
static NonnullRefPtr<CodeDocument> create(Client* client = nullptr);
Vector<size_t> const& breakpoint_lines() const { return m_breakpoint_lines; }
@ -24,18 +24,18 @@ public:
Optional<size_t> execution_position() const { return m_execution_position; }
void set_execution_position(size_t line) { m_execution_position = line; }
void clear_execution_position() { m_execution_position.clear(); }
String const& file_path() const { return m_file_path; }
String const& language_name() const { return m_language_name; };
DeprecatedString const& file_path() const { return m_file_path; }
DeprecatedString const& language_name() const { return m_language_name; };
Language language() const { return m_language; }
virtual bool is_code_document() const override final { return true; }
private:
explicit CodeDocument(String const& file_path, Client* client = nullptr);
explicit CodeDocument(DeprecatedString const& file_path, Client* client = nullptr);
explicit CodeDocument(Client* client = nullptr);
String m_file_path;
String m_language_name;
DeprecatedString m_file_path;
DeprecatedString m_language_name;
Language m_language { Language::Unknown };
Vector<size_t> m_breakpoint_lines;
Optional<size_t> m_execution_position;