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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -33,7 +33,7 @@ GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t ta
board_size_spinbox->set_value(m_board_size);
auto tile_value_label = main_widget.find_descendant_of_type_named<GUI::Label>("tile_value_label");
tile_value_label->set_text(String::number(target_tile()));
tile_value_label->set_text(DeprecatedString::number(target_tile()));
auto target_spinbox = main_widget.find_descendant_of_type_named<GUI::SpinBox>("target_spinbox");
target_spinbox->set_max(Game::max_power_for_board(m_board_size));
target_spinbox->set_value(m_target_tile_power);
@ -45,7 +45,7 @@ GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t ta
target_spinbox->on_change = [this, tile_value_label](auto value) {
m_target_tile_power = value;
tile_value_label->set_text(String::number(target_tile()));
tile_value_label->set_text(DeprecatedString::number(target_tile()));
};
auto evil_ai_checkbox = main_widget.find_descendant_of_type_named<GUI::CheckBox>("evil_ai_checkbox");