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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -496,7 +496,7 @@ void BrickGame::paint_cell(GUI::Painter& painter, Gfx::IntRect rect, bool is_on)
painter.fill_rect(rect, is_on ? m_front_color : m_shadow_color);
}
void BrickGame::paint_text(GUI::Painter& painter, int row, String const& text)
void BrickGame::paint_text(GUI::Painter& painter, int row, DeprecatedString const& text)
{
auto const text_width { font().width(text) };
auto const entire_area_rect { frame_inner_rect() };
@ -541,9 +541,9 @@ void BrickGame::paint_game(GUI::Painter& painter, Gfx::IntRect const& rect)
paint_cell(painter, cell_rect(position), (*m_brick_game)[board_position]);
}
paint_text(painter, 0, String::formatted("Score: {}", m_brick_game->score()));
paint_text(painter, 1, String::formatted("Level: {}", m_brick_game->level()));
paint_text(painter, 4, String::formatted("Hi-Score: {}", m_high_score));
paint_text(painter, 0, DeprecatedString::formatted("Score: {}", m_brick_game->score()));
paint_text(painter, 1, DeprecatedString::formatted("Level: {}", m_brick_game->level()));
paint_text(painter, 4, DeprecatedString::formatted("Hi-Score: {}", m_high_score));
paint_text(painter, 12, "Next:");
auto const hint_rect = Gfx::IntRect {