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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -71,9 +71,9 @@ void Game::paint_event(GUI::PaintEvent& event)
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painter.draw_scaled_bitmap(enclosing_int_rect(m_bug.rect()), *m_bug.current_bitmap(), m_bug.flapping_bitmap->rect());
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if (m_active) {
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painter.draw_text(m_score_rect, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::White);
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painter.draw_text(m_score_rect, DeprecatedString::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::White);
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} else if (m_high_score.has_value()) {
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auto message = String::formatted("Your score: {:.0}\nHigh score: {:.0}\n\n{}", m_last_score, m_high_score.value(), m_restart_cooldown < 0 ? "Press any key to play again" : " ");
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auto message = DeprecatedString::formatted("Your score: {:.0}\nHigh score: {:.0}\n\n{}", m_last_score, m_high_score.value(), m_restart_cooldown < 0 ? "Press any key to play again" : " ");
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painter.draw_text(m_text_rect, message, Gfx::TextAlignment::Center, Color::White);
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} else {
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painter.draw_text(m_text_rect, "Press any key to start"sv, Gfx::TextAlignment::Center, Color::White);
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