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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -162,7 +162,7 @@ void Game::show_score_card(bool game_over)
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score_dialog->exec();
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}
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void Game::setup(String player_name, int hand_number)
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void Game::setup(DeprecatedString player_name, int hand_number)
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{
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m_players[0].name = move(player_name);
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@ -409,7 +409,7 @@ void Game::let_player_play_card()
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if (&player == &m_players[0])
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on_status_change("Select a card to play.");
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else
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on_status_change(String::formatted("Waiting for {} to play a card...", player));
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on_status_change(DeprecatedString::formatted("Waiting for {} to play a card...", player));
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if (player.is_human) {
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m_human_can_play = true;
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@ -618,7 +618,7 @@ void Game::play_card(Player& player, size_t card_index)
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0);
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}
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bool Game::is_valid_play(Player& player, Card& card, String* explanation) const
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bool Game::is_valid_play(Player& player, Card& card, DeprecatedString* explanation) const
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{
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// First card must be 2 of Clubs.
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if (m_trick_number == 0 && m_trick.is_empty()) {
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@ -691,14 +691,14 @@ void Game::card_clicked_during_passing(size_t, Card& card)
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void Game::card_clicked_during_play(size_t card_index, Card& card)
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{
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String explanation;
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DeprecatedString explanation;
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if (!is_valid_play(m_players[0], card, &explanation)) {
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if (m_inverted_card)
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m_inverted_card->set_inverted(false);
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card.set_inverted(true);
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update(card.rect());
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m_inverted_card = card;
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on_status_change(String::formatted("You can't play this card: {}", explanation));
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on_status_change(DeprecatedString::formatted("You can't play this card: {}", explanation));
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continue_game_after_delay();
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return;
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}
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