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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -6,7 +6,7 @@
#pragma once
#include <AK/String.h>
#include <AK/DeprecatedString.h>
#include <AK/Vector.h>
#include <LibGUI/Frame.h>
#include <LibGfx/Rect.h>
@ -24,7 +24,7 @@ public:
void set_max_guesses(size_t max_guesses);
Gfx::IntSize game_size() const;
Optional<String> random_word(size_t length);
Optional<DeprecatedString> random_word(size_t length);
size_t shortest_word();
size_t longest_word();
bool is_checking_guesses() const;
@ -67,13 +67,13 @@ private:
};
struct Guess {
AK::String text;
AK::DeprecatedString text;
AK::Vector<LetterState> letter_states;
};
AK::Vector<Guess> m_guesses;
AK::String m_current_guess;
AK::String m_current_word;
AK::DeprecatedString m_current_guess;
AK::DeprecatedString m_current_word;
HashMap<size_t, AK::Vector<String>> m_words;
HashMap<size_t, AK::Vector<DeprecatedString>> m_words;
};