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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -50,7 +50,7 @@ SnakeGame::SnakeGame()
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reset();
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m_high_score = Config::read_i32("Snake"sv, "Snake"sv, "HighScore"sv, 0);
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m_high_score_text = String::formatted("Best: {}", m_high_score);
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m_high_score_text = DeprecatedString::formatted("Best: {}", m_high_score);
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}
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void SnakeGame::reset()
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@ -148,11 +148,11 @@ void SnakeGame::timer_event(Core::TimerEvent&)
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if (m_head == m_fruit) {
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++m_length;
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++m_score;
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m_score_text = String::formatted("Score: {}", m_score);
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m_score_text = DeprecatedString::formatted("Score: {}", m_score);
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if (m_score > m_high_score) {
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m_is_new_high_score = true;
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m_high_score = m_score;
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m_high_score_text = String::formatted("Best: {}", m_high_score);
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m_high_score_text = DeprecatedString::formatted("Best: {}", m_high_score);
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update(high_score_rect());
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Config::write_i32("Snake"sv, "Snake"sv, "HighScore"sv, m_high_score);
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}
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@ -65,9 +65,9 @@ private:
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size_t m_length { 0 };
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unsigned m_score { 0 };
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String m_score_text;
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DeprecatedString m_score_text;
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unsigned m_high_score { 0 };
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String m_high_score_text;
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DeprecatedString m_high_score_text;
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bool m_is_new_high_score { false };
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NonnullRefPtrVector<Gfx::Bitmap> m_food_bitmaps;
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