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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -23,20 +23,20 @@ public:
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~AppFile() = default;
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bool is_valid() const { return m_valid; }
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String filename() const { return m_config->filename(); }
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DeprecatedString filename() const { return m_config->filename(); }
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String name() const;
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String executable() const;
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String category() const;
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String description() const;
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String working_directory() const;
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String icon_path() const;
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DeprecatedString name() const;
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DeprecatedString executable() const;
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DeprecatedString category() const;
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DeprecatedString description() const;
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DeprecatedString working_directory() const;
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DeprecatedString icon_path() const;
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GUI::Icon icon() const;
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bool run_in_terminal() const;
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bool requires_root() const;
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Vector<String> launcher_mime_types() const;
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Vector<String> launcher_file_types() const;
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Vector<String> launcher_protocols() const;
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Vector<DeprecatedString> launcher_mime_types() const;
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Vector<DeprecatedString> launcher_file_types() const;
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Vector<DeprecatedString> launcher_protocols() const;
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bool spawn() const;
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private:
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