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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -20,8 +20,8 @@ public:
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Function<void(bool)> on_checked;
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virtual void set_text(String);
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String const& text() const { return m_text; }
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virtual void set_text(DeprecatedString);
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DeprecatedString const& text() const { return m_text; }
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bool is_exclusive() const { return m_exclusive; }
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void set_exclusive(bool b) { m_exclusive = b; }
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@ -46,7 +46,7 @@ public:
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void set_auto_repeat_interval(int interval) { m_auto_repeat_interval = interval; }
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protected:
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explicit AbstractButton(String = {});
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explicit AbstractButton(DeprecatedString = {});
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virtual void mousedown_event(MouseEvent&) override;
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virtual void mousemove_event(MouseEvent&) override;
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@ -61,7 +61,7 @@ protected:
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void paint_text(Painter&, Gfx::IntRect const&, Gfx::Font const&, Gfx::TextAlignment, Gfx::TextWrapping = Gfx::TextWrapping::DontWrap);
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private:
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String m_text;
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DeprecatedString m_text;
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bool m_checked { false };
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bool m_checkable { false };
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bool m_hovered { false };
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