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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -29,7 +29,7 @@ public:
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virtual ~Button() override;
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void set_icon(RefPtr<Gfx::Bitmap>);
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void set_icon_from_path(String const&);
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void set_icon_from_path(DeprecatedString const&);
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Gfx::Bitmap const* icon() const { return m_icon.ptr(); }
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Gfx::Bitmap* icon() { return m_icon.ptr(); }
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@ -69,7 +69,7 @@ public:
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virtual Optional<UISize> calculated_min_size() const override;
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protected:
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explicit Button(String text = {});
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explicit Button(DeprecatedString text = {});
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virtual void mousedown_event(MouseEvent&) override;
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virtual void mousemove_event(MouseEvent&) override;
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virtual void paint_event(PaintEvent&) override;
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@ -92,7 +92,7 @@ class DialogButton final : public Button {
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public:
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virtual ~DialogButton() override {};
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explicit DialogButton(String text = {})
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explicit DialogButton(DeprecatedString text = {})
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: Button(move(text))
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{
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set_fixed_width(80);
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